MITA has the following features and functions: Game audio engine Beyond all the other game audio engine, MITA no longer limited to game applications, can be widely applied to all areas of audio playback and processing. Cost-efficient and practical MITA use as your audio engine will give you unexpected convenience and cost-efficient benefits. Easy to use with API interface With MITA API interface, it's very easy to play, record, edit, encode, decode audio files and do other operations. Sample formats Support customize sample formats, such as I08, U08, I16, I24, I32, F32, P24LE, P24BE basic sample containers. Support up to 32bits samples. Support non-aligned 8-bit samples, such as 11bits, 17bits and so on. Virtual channels Support audio virtual channels and customized virtual channels. Mixing matrix Built-in channel mixing matrix. It's very easy to mix audios under various circumstances. New tree structure With new tree structure, the modules are loaded on demand, saving space and improving execution efficiency. Open module interface Module interfaces are all opened, you can develop your own plug. Support sound effects Support DSP module. Supports 2D and 3D sound effects. Multi-source input and output Using the tree structure for input, each node support up to 32 sources. Support multiple outputs which may be multiple sound cards or audio files. Support up to 18 speakers which location can be customized. Programming Languages Using C and assembly program language as the underlying language. The core algorithms are accelerated. Its efficiency is very high. Support C and C++ language development.
Platform Windows 95/98/ME
Operating Systems Windows 95/98/ME,Windows NT/2000,Linux,Windows XP,Windows NT/2000/2003/SBS2003,Windows Vista,Windows 7
Date added 2 Nov 2011
Last Updated 2 Nov 2011
Tags audio , game , engine , multimedia , sound , music